![]() ![]() ![]() The most recent official version of this mod was v1.9.2.3, released in 2018. It allows players to use many new characters and some paint jobs for them, along with some tracks from the other two games. This mod was made by some people in order to add some things from Cars: The Video Game and Cars: Race-O-Rama to Cars: Mater-National Championship on PC. By porting, one can also add characters that are not in the original game at all.Ĭommunity-Made Projects Cars: Hi-Octane Edition Some characters have some playable data by default, but as of now, every NPC in the game has successfully been made playable. ![]() They can then select the paintjob for the character in the game.īy adding playable animation files and listings to the VehicleInfo.dat and EventInfo.dat, one can make new characters playable. dds and add certain listings to the VehicleInfo.dat file. png, and using a texture editor, one can make new paint jobs for characters, once they retexture it, they must convert it back to. ogg format for them to work.īy taking a character's texture file and converting to a simple format such as. You can also change which music plays in which event type. More cars can also be added/removed from the race, however, only 20 cars can appear in one race, adding a 21st racer will crash the game.Ĭharacter voice clips and music can be changed by obtaining audio files, and copy/pasting them into the game's C/Audio/Music or E/Audio files, then editing the game's "Music.pb" and "common.txt" or the character's. Changing "StartLineOrder" determines which one of 20 starting positions they will start in. A line called "ALODLevel" will determine which cars are faster or slower, although this mechanic is not fully understood yet. aty, when opened using Notepad, the player can edit it, changing the character codenames listed in it will change the car that appears as that opponent (the player's car can be changed in Cars: The Video Game, but not in Mater-National). Each track directory contains a file called. ![]()
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